Apps Revenue: Data and Growth Statistics (2024)

Key App Revenue Data user stats. Includes data on revenue, and more.
Apps Revenue: Data and Growth Statistics (2024)
Last updated on:
December 29, 2023
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App Revenue at a glance

The app industry has experienced tremendous growth in recent years, with millions of people downloading and using apps daily, leading to substantial revenue growth.

The worldwide app market has generated a total revenue of $543.50 billion as of 2023.

Estimates show that the gaming industry accounted for 62% of app revenues in 2022, resulting in a global app market revenue of $431 billion. Mobile apps generated over 318 billion U.S. dollars in revenue in 2020, indicating a significant increase from the previous year.

The mobile games and social networking app segments were the primary contributors to this growth. Experts predict that this trend of growth will continue, with most segments projected to have increasing revenue in the coming years.

App Revenue (Worldwide)

The app industry has been expanding rapidly over the years, with millions of people downloading and using apps every day. The revenue generated from these apps has seen significant growth, with the market experiencing a surge in revenue year after year.

As of 2023, the total revenue from the worldwide app market reached $543.50 billion.

YearRevenue
2023*$543.50 billion
2022$475.90 billion
2021$425.20 billion
2,020$323.00 billion
2,019$245.60 billion
2,018$94.90 billion
2,017$58.1 billion
2,016$43.5 billion

Source: Statista

Apps revenue by segment

According to estimates, the gaming industry accounted for 62% of app revenues in 2022, resulting in a total revenue of $431 billion in the global app market.

CategoryRevenue
Games$267 billion
Social Networks$43 billion
Entertainment$29 billion
Photo & Video$18 billion
Lifestyle$11 billion
Music$10 billion
Others$50 billion

Source: Statista

Apps revenue by categories

In 2020, the global revenue generated by mobile apps surpassed $318 billion, marking a substantial increase from the previous year. The mobile games and social networking mobile app segments emerged as the strongest contributors.

Going forward, industry experts predict that this growth trend will persist, with revenue across most segments projected to continue increasing in the coming years. By 2025, the revenue is expected to reach an impressive $613 billion.

YearGamesSocial NetworkingEntertainmentPhoto & VideoLifestyleMusicProductivityBooks & ReferenceEducationHealth & FitnessUtilitiesSportsBusinessNews & MagazinesNavigationFinanceShoppingFood & DrinkWeatherMedicalTravel
2025*$387 million$60.8 million$41.2 million$25.2 million$14.5 million$13.9 million$12.7 million$12.3 million$10.1 million$10 million$6.4 million$5 million$4.27 million$1.7 million$1.6million$1.4million$1.4 million$1.3 million$1 million$640,000$507,000
2024*$362 million$56.8 million$38.6 million$23.4 million$13.7 million$13.2 million$12 million$11.4 million$9.4 million$9.3 million$6 million$4.7 million$3.9 million$1.6 million$1.5 million$1.3 million$1.3 million$1.3 million$1 million$592,000$468,000
2023*$331.9 million$52.1 million$35.4 million$21.4 million$12.7 million$12.3 million$11 million$10.3 million$8.6 million$8.6 million$5.7 million$4.4 million$3.6 million$1.5 million$1.3 million$1.2 million$1.2million$1.2 million$923,000$534,000$420,000
2,022$295.7 million$46.4 million$31.5 million$18.9 million$11.5 million$11.2 million$9.9 million$8.9 million$7.6 million$7.6 million$5.1 million$3.9 million$3 million$1.4 million$1.1million$1 million$1 million$1 million$825,000$465,000$364,000
2,021$252.2 million$39.5 million$26.9 million$16 million$10 million$10 million$8.7 million$7.3 million$6.5 million$6.5 million$4.6 million$3.4 million$2.5 million$1.1 million$994,000$945,000$821,000$858,000$708,000$382,000$296,000
2,020$200 million$31.4 million$21.5 million$12.5 million$8.3 million$8.5 million$7.1 million$5.4 million$5 million$5.3 million$3.8 million$2.9 million$1.8 million$923,000$777,000$764,000$602,000$664,000$566,000$283,000$214,000
2,019$167 million$21.8 million$15 million$8.4 million$8.8 million$8 million$5.5 million$3.3 million$3.6 million$3.9 million$3.1 million$2.5 million$1 million$696,000$557,000$563,000$359,000$448,000$420,000$226,000$245,000
2,018$140 million$19.7 million$14 million$5.9 million$8.3 million$7.7 million$4.9 million$2.7 million$2.9 million$3 million$2.7 million$1.9 million$878,000$572,000$483,000$537,000$284,000$381,000$396,000$203,000$203,000
2,017$117 million$16.7 million$10 million$3.9 million$6 million$6.2 million$3.7 million$2.3 million$2.2 million$2 million$2.2 million$1.5 million$637,000$480,000$465,000$457,000$203,000$328,000$282,000$211,000$186,000

Source: Statista

Apps revenue by stores (Apple App and Google Play)

Over the past few years, Apple's App Store has maintained its position as the leader in app revenue, consistently accounting for around 62-64% of market share.

Google's Play Store, on the other hand, has held a smaller but still notable share, hovering between 36-38%.

Store201720182019202020212022
Apple App64.20%62.90%62.90%63.20%63%62.80%
Google Play35.80%37.10%37.10%36.80%37%37.20%

Source: Statista

Apps revenue by downloads

Shopping apps have the highest revenue per download followed by social networking and news & magazines. The medical segment has the lowest revenue per download.

The total average revenue per app download has increased from $1.41 in 2017 to $2.07 in 2023. The revenue per download for most segments has increased or remained stable over the years.

However, some segments like finance and travel have shown a decline in revenue per download.

Segment201720182019202020212022
Shopping$31.07$32.05$26.49$19.86$20.97$21.46
Social Networking$5.62$6.88$8.46$9.09$11.17$11.14
News & Magazines$8.47$9.40$9.18$6.94$7.35$7.45
Medical$3.29$3.33$3.97$3.27$3.60$3.63
Books & Reference$2.52$3.17$3.20$2.50$2.57$2.53
Entertainment$1.51$1.70$1.87$1.82$2.15$2.28
Weather$1.47$2.01$2.24$1.85$2.01$2.05
Games$1.41$1.50$1.56$1.61$1.75$1.90
Navigation$1.11$1.51$1.68$1.52$1.66$1.68
Music$0.87$1.07$1.18$1.05$1.22$1.28
Lifestyle$0.89$1.16$1.22$1.13$1.17$1.13
Education$1.28$1.38$1.49$1.25$1.32$1.10
Sports$1.24$1.39$1.60$1.19$1.17$1.11
Food & Drink$1.34$1.31$1.37$0.99$0.99$1.00
Health & Fitness$0.87$1.02$1.18$1.01$1.01$0.95
Business$0.70$0.81$0.78$0.62$0.64$0.62
Productivity$0.45$0.55$0.61$0.57$0.61$0.61
Finance$0.57$0.61$0.59$0.45$0.48$0.49
Travel$0.66$0.64$0.58$0.46$0.45$0.44
Photo & Video$0.25$0.30$0.35$0.35$0.38$0.38
Utilities$0.12$0.14$0.16$0.16$0.19$0.19
Total$1.41$1.58$1.73$1.73$1.93$2.02

Source: Statista

App revenue by version (iOS)

In 2022, the highest-grossing apps on the Apple App Store are Tinder and TikTok, followed by Honor of Kings, Candy Crush Saga, and Puzzle & Dragons. Disney+, Game for Peace, Genshin Impact, Monster Strike, and Tencent Video complete the top ten list.

AppsRevenue
Tinder: citas, amigos y más$37.58 million
TikTok - Videos, Music & LIVE$35.14 million
Honor of Kings$24.05 million
Candy Crush Saga$21.1 million
Puzzle & Dragons$20.84 million
Disney+$19.01 million
Game for Peace$17.87 million
Genshin Impact$17.03 million
Monster Strike$16.34 million
Tencent Video$15.43 million

Source: Statista

App revenue by version (Android)

In 2022, Coin Master earned $48M from Google Play Store, with TikTok and Candy Crush Saga ranking second and third, respectively.

The majority of highest-grossing apps were games.

AppsRevenue
Coin Master$47.96 million
TikTok$40.66 million
Candy Crush Saga$38.67 million
Roblox$18.26 million
Royal Match$12.36 million
Garena Free Fire: 5th Anniv.$12.02 million
Pokémon GO$11.19 million
Tinder: Dating app. Meet. Chat$10.55 million
Evony: The King's Return$10.43 million
PUBG MOBILE$9.97 million

Source: Statista

App revenue by regions

China has consistently held the top spot, with mobile app revenues increasing from $47.66 billion in 2017 to an estimated $193 billion in 2023.

The United States is in second place, with estimated $178.5 billion in 2023. Japan ranks third, with revenues increasing to an estimated $50.41 billion in 2023.

Other regions in the top 10 include the United Kingdom, South Korea, Germany, Canada, Australia, France, and Brazil.

Region201720182019202020212022
China$47.66 billion$63.7 billion$82.5 billion$114.5 billion$155 billion$166.6 billion
United States$45.3 billion$60.39 billion$78.49 billion$102.5 billion$136.3 billion$156.2 billion
Japan$22.17 billion$25.24 billion$27.7 billion$33.71 billion$40.5 billion$45.8 billion
United Kingdom$5.73 billion$7.19 billion$8.87 billion$10.86 billion$14.08 billion$16.19 billion
South Korea$4.82 billion$5.86 billion$7.01 billion$9.74 billion$12.58 billion$14.8 billion
Germany$3.57 billion$4.52 billion$5.51 billion$6.94 billion$8.77 billion$10.04 billion
Canada$2.54 billion$3.25 billion$4.11 billion$5.34 billion$6.98 billion$8.06 billion
Australia$2.96 billion$3.65 billion$4.4 billion$5.4 billion$6.87 billion$7.82 billion
France$1.98 billion$2.56 billion$3.13 billion$3.83 billion$4.8 billion$5.53 billion
Brazil$1.29 billion$1.82 billion$2.62 billion$3.12 billion$4.21 billion$4.91 billion

Source: Statista

App revenue business model (How Apps make money)

Mobile apps generate revenue mainly through ads and in-app purchases. In 2021, ads brought in over $208 billion and in-app purchases generated about $185 billion.

While freemium apps are projected to make more money in the future, paid apps are expected to generate less than $5.7 billion by the end of 2023.

YearAdvertisingIn-app purchasePaid apps
2023$234.1 billion$216.4 billion$5.74 billion
2022$214.9 billion$200.6 billion$5.23 billion
2021$208.1 billion$185.1 billion$4.74 billion
2,020$163 billion$149.7 billion$3.9 billion
2,019$140.2 billion$109.8 billion$3.02 billion
2,018$121.7 billion$91.56 billion$2.6 billion

Source: Statista

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About the author

Ch Daniel is the co-founder of SignHouse and chairman of the CH Group. Daniel is leading the development of SignHouse's product, as well as strategising how else the company can reach its main mission: empowering 100M+ to use the world's most efficient document organisational tools.